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Rageball

Rageball

The handbook of a mechanical engineer's descent into game development.

I decided to build a game because I wanted to see if I could apply my engineering mindset to a purely digital, interactive medium. Rageball is the result—a game that combines precision, frustration, and (hopefully) a bit of fun. This page serves as a live chronicle of the development process, organized like a handbook for my own reference and for anyone interested in the "why" behind the "how."

01 THE CORE PHILOSOPHY

The game is built on a simple premise: physics should be your friend until it's your enemy. I'm focusing on tight controls and predictable but challenging mechanics. No "cheating" AI—just you, the ball, and the level design.

02 THE TECH STACK

03 CURRENT PROGRESS

STATUS UPDATE (APRIL 2026)

Current Phase Level Design
Levels Complete 2 / 10
Build Status Stable

THE ARCHIVE